Private Match Star Wars Battlefront 2
Star Wars Battlefront II | |
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Developer(s) | Dice[a] |
Publisher(southward) | Electronic Arts |
Director(s) | Bernd Diemer |
Producer(south) |
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Designer(southward) | Niklas Fegraeus |
Programmer(southward) | Jonas Kjellström |
Artist(s) | Andrew Hamilton |
Writer(s) |
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Composer(s) | Gordy Haab |
Serial | Star Wars: Battlefront |
Engine | Frostbite iii |
Platform(s) |
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Release | November 17, 2017 |
Genre(southward) |
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Manner(s) |
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Star Wars Battlefront II is an action shooter video game based on the Star Wars franchise. It is the 4th main installment of the Star Wars: Battlefront series, and a sequel to the 2015 reboot of the serial. It was developed by DICE, in collaboration with Criterion Games and Motive Studios, and published past Electronic Arts. The game was released worldwide on November 17, 2017, for the PlayStation 4, Xbox One, and Microsoft Windows. The game features both single-player and multiplayer modes, and overall includes more content than its predecessor. The single-player campaign of the game is set betwixt the films Return of the Jedi and The Force Awakens, and follows an original grapheme, Iden Versio, the commander of an Regal special ops squad, who defects to the New Republic after becoming disillusioned with the Galactic Empire's tactics. Most of the story takes place during the final year of the Galactic Civil War, before the Empire's definitive defeat at the Battle of Jakku.
Upon release, Battlefront II received mixed reviews from critics, with praise for the multiplayer, gameplay, balancing, visuals, and variety, but criticism for its single-player modes, campaign, microtransactions, and progression system. The game was also subject field to widespread criticism regarding the status of its loot boxes, which could give players substantial gameplay advantages if purchased with real money. A response from EA'south community team on Reddit on the topic became the single almost down-voted comment in the site's history, amassing over 600,000 downvotes. In response, EA decided to remove microtransactions from the game.
Since its release, the game received numerous content additions through free championship updates in an attempt to repair its reputation after launch, which brought in a big number of new players. These updates ended on April 29, 2020, later Electronic Arts concluded that the game had reached its desired number of players and had substantially improved since the initial release. A Commemoration Edition of the game, which includes all in-game cosmetic options, was released on December 5, 2019.
Gameplay [edit]
Star Wars Battlefront II is a third- and first-person shooter, where players can partake in either footing battles, assuming the function of soldiers, or space battles, where players pilot starfighters. The game features both single-actor and multiplayer game modes, and three distinct eras from the Star Wars saga: the Clone Wars, with battles taking place between the Galactic Republic and the Confederacy of Independent Systems; the Galactic Ceremonious War, where battles between the Rebel Alliance and Galactic Empire take place; and the war between the Resistance and the Commencement Society. Each faction has its own blazon of soldiers (e.g. clone troopers for the Republic, battle droids for the CIS, and stormtroopers for the Empire and the First Society) and starfighters. While the soldiers differ only in advent and control identically, the starfighters feature unique abilities, offer a more varied gameplay style.[2]
Battles take place across a diverseness of maps, and every era has its own sectional maps. At launch, the game featured a total of 15 locations from the Star Wars universe, including Kamino, Kashyyyk, Naboo, Mos Eisley, Yavin IV, Hoth, Cloud City, Endor, the Decease Star Ii, Jakku, Takodana, and Starkiller Base, as well as some space-exclusive locations, namely Ryloth, Fondor, and the Unknown Regions. Since and so, 8 more than maps have been added: Crait, Jabba'due south Palace, Kessel, Geonosis, Felucia, Ajan Kloss, Scarif, and another space-but location, D'Qar. Some of the ground locations are also limited to sure game modes, of which in that location are several.
Classes [edit]
The gameplay in Battlefront Two is form-based. All factions have the same four soldier classes—Assail, Heavy, Officeholder, and Specialist—and three starfighter classes—Fighter, Interceptor, and Bomber (although the Resistance and the Starting time Order do not characteristic the Bomber course). The ground battles feature boosted Reinforcement classes, which are unlocked past trading in 'boxing points', earned from defeating enemies and completing map-specific objectives. All factions have 3 soldier Reinforcements—the Enforcer, Aerial, and Infiltrator—and 2 vehicle Reinforcements—the Speeder and Armor. The Republic, CIS, Rebels, Empire, and Showtime Lodge have an additional Reinforcement class—the Artillery—which is featured merely in specific maps for the Galactic Assault mode (e.yard. the MTT for the Separatists, which is bachelor only on Naboo and Kashyyyk).
All classes can be leveled up with the exception of Artillery. After reaching a new level, the actor is awarded a Skill Signal that can be used to unlock or upgrade a Star Card. Star Cards are the main form of progression in Battlefront II, and can exist equipped on a certain class to increase i of their stats, such as wellness regeneration or damage output, or to replace i of their abilities with a new one. Up to iii Star Cards tin be equipped at the same time for each class. Players tin as well customize their soldier classes past purchasing new appearances or unlocking new weapons via milestones. Although the game features express weapon customization, each weapon is unique and offers a different playstyle. Furthermore, players can unlock weapon attachments, which alter a weapon's stats, such as its range or fire rate. The Reinforcement classes tin can also be leveled upwardly and customized, but their weapons and abilities cannot be inverse.
Heroes [edit]
Aside from the basic soldier and Reinforcement classes, players can have on the role of several heroes or villains based on iconic Star Wars characters. Unlike in 2015's Battlefront, heroes are an actual form rather than a bonus and can be leveled up and receive new appearances. In multiplayer, heroes are only available in the Galactic Attack and Supremacy modes, and, similarly to Reinforcements, are unlocked by trading in 'battle points'. In the former mode, players tin can select any hero from the roster offered by the game, while in the latter, only era-specific heroes are available. Both sides can take a maximum of two heroes on the battleground at the same time. There are also several hero-centered game modes, like Heroes vs. Villains and Hero Showdown, where heroes are the only class bachelor to employ, and, equally such, practice not cost any battle points.
At launch, the hero roster consisted of Luke Skywalker (Matthew Mercer), Leia Organa (Misty Lee), Han Solo (John Armstrong), Chewbacca, Lando Calrissian (Baton Dee Williams), Yoda (Tom Kane), and Rey (Daisy Ridley), while the villain roster included Darth Vader (Matt Sloan), Emperor Palpatine (Sam Witwer), Boba Fett (Temuera Morrison), Bossk (Dee Bradley Baker), Iden Versio (Janina Gavankar), Darth Maul (Sam Witwer), and Kylo Ren (Matthew Wood/Roger Craig Smith). Since then, Finn (John Boyega), Helm Phasma (Gwendoline Christie), Obi-Wan Kenobi (James Arnold Taylor), Anakin Skywalker (Matt Lanter), General Grievous (Matthew Wood), Count Dooku (Corey Burton), BB-eight, and BB-9E have as well been added. The game also features several hero and villain starfighters, namely Boba Fett's Slave I, Darth Maul's Scimitar, Darth Vader's TIE Advanced x1, Han Solo and Chewbacca'due south Millennium Falcon, Kylo Ren's TIE Silencer, Luke Skywalker'south T-65B X-Wing, Poe Dameron's T-70 X-Fly, Rey and Chewbacca's Millennium Falcon, Yoda'due south Actis-class Light Interceptor, Iden Versio's Tie/in Fighter, Tallie Lintra's RZ-two A-Wing, and Lando Calrissian and L3-37's Millennium Falcon.
Synopsis [edit]
Setting and characters [edit]
Star Wars Battlefront Ii's single-player campaign has players explore diverse locations across the Star Wars milky way, including familiar planets featured in the films, such as Endor, Naboo, Takodana, Bespin, and Jakku, also as Fondor, Pillio, and Vardos, all 3 of which are new to the franchise. The events of the campaign brainstorm around the fourth dimension of Return of the Jedi's climax, and depict the concluding year of the Galactic Civil War, which concluded with the Battle of Jakku that marked the Galactic Empire's defeat. The final level takes place 29 years later the conclusion of the Galactic Civil War, around the time of The Force Awakens. The Resurrection DLC expands upon the game's catastrophe, featuring three additional levels that take place during The Force Awakens.
The entrada's protagonist and primary playable graphic symbol is Iden Versio (voiced by Janina Gavankar), the commander of Inferno Squad, a group of elite Purple soldiers. Inferno Squad likewise includes Del Meeko (T. J. Ramini) and Gideon Hask (Paul Blackthorne), and is supervised by Iden's strict father, Admiral Garrick Versio (Anthony Skordi). In certain levels of the game, players take control of iconic Star Wars characters from the films instead of Iden, such as Luke Skywalker (Matthew Mercer), Leia Organa (Misty Lee), Han Solo (John Armstrong), Lando Calrissian (Billy Dee Williams), and Kylo Ren (Matthew Wood). Supporting characters include Rebel soldier and Inferno Squad member Shriv Suurgav (Dan Donohue), Imperial Protectorate Gleb, quondam smuggler and pirate-turned-tavern keeper Maz Kanata (Gray Griffin), Imperial defector Ralsius Paldora (Oliver Vaquer), and Iden and Del's girl Zay (Brittany Volcy).
Plot [edit]
Iden Versio is captured by the Rebel Alliance and interrogated for the codes to unlock an Imperial manual aboard a Monday Calamari Star Cruiser. She activates her droid, Dio, which sneaks to her jail cell and frees her; Iden had allowed herself to be captured in order to erase the Imperial transmission, which would reveal the Emperor's plan to ambush the Rebels at Endor. She successfully erases it, then escapes the ship past launching herself into space, whereupon she is intercepted by the Corvus, Inferno Team'southward flagship. Aboard the Corvus, Iden confirms the mission'due south success to boyfriend squad members Del Meeko and Gideon Hask.
Later on Endor, Inferno Squad secures the perimeter effectually the shield generator protecting the Death Star Two, which was destroyed by a Rebel squad, and watches with shock and horror as the Death Star II explodes moments afterwards. Vice Admiral Sloane orders a full retreat, and Inferno Squad escapes the moon aboard TIE fighters earlier it is overrun by Rebel forces. Later destroying a squadron of Rebel starfighters effectually the Death Star Ii's ruins, Inferno Squad arrives on Admiral Garrick Versio'southward Star Destroyer, the Eviscerator, where he informs Iden of the Emperor's death. A messenger droid then displays a hologram of the late Emperor issuing his concluding control: to initiate Performance: Cinder. Admiral Versio sends Iden and Hask to an Purple shipyard over Fondor to protect Moff Raythe'south Star Destroyer, the Dauntless, which hosts experimental satellites vital to the success of Performance: Cinder. The Dauntless comes under attack from a Rebel Star Cruiser, but Iden and Hask manage to lath it and destroy its ion cannons, before freeing the Star Destroyer, allowing it to open fire on the Cruiser and destroy information technology.
Meanwhile, Del arrives on Pillio to destroy one of the Emperor'south hidden bases. He encounters Luke Skywalker, who helps him fend off the local wildlife and gain admission to the base of operations, discovering information technology contains the Emperor's spoils of conquest, one of which Luke claims for himself. The pair part amicably, as Del begins to question the Empire'southward goals and motives. After, Inferno Squad is sent to Iden's homeworld, the Imperial-controlled planet Vardos, to retrieve Protectorate Gleb, just as Operation: Cinder is nigh to brainstorm. After witnessing the satellites for Operation: Cinder slowly destroying Vardos with storms, Iden and Del, disillusioned past the Empire'south actions, abort their mission to try to evacuate civilians, causing Hask to betray them. The pair render to the Corvus and make their escape, now traitors to the Empire. Seeking out the Rebel Alliance, they meet General Lando Calrissian, who gives them the choice of helping end Performance: Cinder, or escaping to showtime new lives. Choosing to help, they assistance Leia Organa in protecting Naboo, destroying the satellites for Operation: Cinder, and reactivating the planet's defenses. After Naboo is liberated, Inferno Squad joins the New Republic.
Months subsequently, Inferno Squad – Iden, Del, and Shriv Suurgav – is sent to Takodana to find General Han Solo, who has gone missing during his mission to extract critical data from an Regal defector that tin can assist liberate Kashyyyk. After Solo and the defector make their way past a squad of stormtroopers and back to the Millennium Falcon, Inferno Squad arrives to help them flee the planet. The recovered information reveals that Admiral Versio is commanding Regal operations on both Bespin and Sullust. On Bespin, Iden and Del attempt to capture the Admiral, but are led into a trap by Hask. The pair escape, destroying a Star Destroyer fueling station in the process. On Sullust, Lando and Shriv investigate a hidden Imperial weapons cachet and find a weapons mill instead, which they destroy.
With both operations crippled, the Imperial fleet makes a last stand at Jakku. During the boxing, Iden shoots downwards Hask and boards the Eviscerator, intending to rescue her father. Admiral Versio decides to go downwards with his ship, feeling obligated to dice with the Empire he fought to protect, and urges Iden to escape and alive a new life, commending her for seeing the Empire'south weaknesses. Iden takes an escape pod and reunites with Del and Shriv. Iden and Del embrace and kiss, equally the boxing marks the end of the Galactic Empire.
Three decades afterward, Del is captured on Pillio by Protectorate Gleb, who hands him over to Kylo Ren and the Showtime Gild. Ren uses the Force to interrogate Del about the location of the map leading to Luke Skywalker, before leaving him to Hask, who expresses disgust at Del choosing to father a daughter with Iden instead of condign a soldier and kills him. Hask then tells Gleb that the New Republic cannot notice out about "Project Resurrection" and orders her to leave the Corvus on Pillio as bait to lure Iden out of hiding.
Resurrection DLC [edit]
Shriv Suurgav, now an agent for the Resistance, discovers the abandoned Corvus and informs Iden and her daughter Zay, revealing that Del had been helping the Resistance investigate rumors of mass disappearances that may be connected to Projection Resurrection. They head to Athulla, where Del was last seen, and are ambushed past a Jinata Security armada, which they destroy. The survivors admit that they had been kidnapping children on the behalf of the Beginning Social club and that Projection Resurrection had been moved to Vardos.
On Vardos, Iden and Shriv investigate, leaving Zay on the Corvus, and are captured by Hask, who reveals that he killed Gleb and Del and that the Outset Society has used Starkiller Base to destroy the Hosnian system, effectively wiping out the New Commonwealth. He and so orders his Star Destroyer, the Retribution, to destroy the Corvus, though Zay survives by taking an escape pod. Iden and Shriv escape after the Jinata Security, angry at the Starting time Club for betraying them, attack Hask's men, and make their manner to Zay. Deciding to help the Resistance, the trio use stolen TIE fighters to lath the Retribution, whereupon they search the ship for data on Project Resurrection, eventually discovering that it involves the First Gild kidnapping children and indoctrinating them to go stormtroopers. They also learn that Commencement Lodge has built upwardly a massive armada large enough to retake the galaxy, and steal the plans of a Showtime Order Dreadnought.
While Shriv goes to look for a ship to escape with, Iden and Zay destroy the Retribution'due south hyperspace generators, causing it to pull out of hyperspace most Starkiller Base of operations, but as the Resistance destroys it. Hask ambushes them and shoots Iden before she throws him to his death. Iden then succumbs to her injury, non before ordering Zay to escape with the Dreadnought plans and without her. Zay reunites with Shriv and the pair escape the Retribution, earlier linking up with the Resistance. They transmit the plans to Leia Organa, who orders them to head to the Outer Rim to gather more allies.
Post-launch content [edit]
It was confirmed during EA Play 2017 that Star Wars: Battlefront Two will non feature a Flavour Pass. Instead, all downloadable content was released via free title updates, split into multiple "seasons".[3] [4] [5] [6]
Since Apr 29, 2020, after EA concluded that the game had reached its desired number of players and had substantially improved since its initial release, the game no longer receives support for new content updates.[vii]
The Last Jedi Season [edit]
The get-go season, based on the 2017 picture Star Wars: The Last Jedi, was released on December 5, 2017, ten days before the release of the film. Information technology added content based on the film, including a space map over D'Qar, a new Galactic Assault map on the planet Crait, Finn and Captain Phasma as heroes for the Resistance and Showtime Order, respectively, and Tallie Lintra'south RZ-2 A-Wing as a new hero ship.[8] The Final Jedi season besides included a continuation of the single-player campaign, titled Battlefront II: Resurrection, which was made available on December 13.[eight] [9]
Solo: A Star Wars Story Season [edit]
On May iii, 2018, EA Star Wars appear on Twitter stating that the second flavour of content would be based on the film Solo: A Star Wars Story.[ten] The showtime part of the season was released on May sixteen and added a new game mode called Hero Showdown, starfighters to the Arcade, and a returning map from 2015'south Star Wars Battlefront, Jabba's Palace, along with skins for Leia Organa and Lando Calrissian based on their disguises in Render of the Jedi. The second office was released on June 12 and added a new map prepare in the mines of the planet Kessel and a new variation of the Millennium Falcon (based on its appearance in Solo) every bit a hero send, along with reintroducing the game mode Extraction, initially bachelor only on the two new maps added with this season. New skins were also released for Han Solo, Lando Calrissian, and Chewbacca, based on their appearances in Solo.[11]
Clone Wars Flavor [edit]
In February 2018, the game'south design director, Dennis Brännvall, teased that content based on the Clone Wars era, primarily the blithe serial Star Wars: The Clone Wars, will be released at some point in the future.[12] At EA Play 2018 it was revealed that said content volition exist released in the fall of the same yr, and will include a new Galactic Assault map set on Geonosis, new clone trooper skins, and Anakin Skywalker, Obi-Wan Kenobi, Full general Grievous and Count Dooku as new playable heroes, with the actors who voiced them in The Clone Wars recording new vocalisation lines for them.[13] [xiv] On October 30, Grievous was added every bit a new villain for the Separatists, along with an culling pare. On November 28, the Geonosis map and Obi-Wan Kenobi were added to the game, along with new reinforcement classes, 212th Assail Battalion clone skins, and new skins for Grievous and Obi-Wan.[fifteen]
An update released on January 23, 2019, added Count Dooku to the game and made the Geonosis map available for other game modes. On Feb 27, Anakin Skywalker was added, along with new skins for him, Dooku, and clone troopers, voice lines for all heroes, and a rework of emotes.[xvi] On March 26, the widely predictable Capital Supremacy mode was released, along with the Burglar grade and a major gameplay overhaul. On April 24, a new Kashyyyk map for Capital Supremacy was added, alongside some challenges and a new peel for Leia Organa, in celebration for Star Wars Day. On May 22, a new Kamino map for Capital Supremacy was added.[17] On June 21, a new Naboo map for Capital letter Supremacy was added, aslope new skins for Anakin Skywalker and clone troopers, the Droideka every bit a new variation of the Enforcer form for the Separatists, and the TX-130 assault tank as a new variation of the Armor course for the Democracy.[xviii]
An update released on August 28, 2019, added new skins for battle droids, the maps from Capital Supremacy to the Heroes vs. Villains mode, and new Star Cards to replace the Health on Kill ones, with Health on Kill now becoming a passive power for all heroes. On September 25, a new Felucia map for Capital Supremacy was added, along with Clone Commandos as a new variation of the Enforcer class for the Democracy, a new skin for Luke Skywalker, and two game modes: an offline manner called Instant Action, and a PvE game mode chosen Co-Op, both of which included all Capital Supremacy maps released thus far.[xix] Furthermore, the Daily Crates and the Extraction mode were removed (the latter existence merged with Strike). On October 23, the Ewok Hunt and Co-Op modes received major overhauls, and a Felucia map for Heroes vs. Villains was added, alongside new skins for the Jet Trooper, Luke Skywalker, and Han Solo.[20]
The Ascension of Skywalker Flavour & Commemoration Edition [edit]
On December 5, 2019, a Commemoration Edition of the game was released, including all cosmetic options released thus far; it tin can be bought both separately or as an upgrade to the original version. Forth with the Commemoration Edition came an update, originally meant for late November, which added new skins for the Infiltrator and Enforcer classes and a gameplay overhaul. On December 17, an update was released that added content based on the moving picture Star Wars: The Ascension of Skywalker, including a new Ajan Kloss map, Co-Op to the sequel trilogy era, new skins for Rey, Finn and Kylo Ren, and new Reinforcement classes for the sequel trilogy era (the Ovissian Gunner as the Enforcer and the Caphex Spy equally the Burglar for the Resistance, and the Sith Trooper every bit the Infiltrator and the Jet Trooper as the Aerial for the First Order). On Feb 3, 2020, an update originally meant for late January added BB-viii and BB-9E as new heroes for the Resistance and First Gild, respectively, Majuscule Supremacy and Instant Activity to the sequel trilogy era, and several gameplay changes.[21]
Original Trilogy updates [edit]
On February 26, 2020, a major update added content based on the original Star Wars trilogy, including the Co-Op way, four new weapons (three of them returning from 2015'due south Star Wars: Battlefront), and the Infiltrator class, along with new skins for this era's pre-existing Reinforcement classes. It also added a new Geonosis map to Heroes vs. Villains, and the maps from the prequel era Capital Supremacy to Co-Op, along with several changes to the gameplay.[22] The adjacent update, initially meant for late March, was delayed twice: one time for "mid-Apr",[23] and the second time for late Apr. The update was released on April 29, and added content based on the picture show Rogue One, including a Scarif map and new skins for both Insubordinate soldiers and Imperial stormtroopers. It also added a new offline game mode called Instant Action Missions (which was merged with the original Instant Action), Capital Supremacy to the original trilogy era, and new skins for Rey, Kylo Ren, Emperor Palpatine, and Darth Maul, and made Palpatine and Chewbacca available as heroes for the sequel trilogy era, and Yoda and Darth Maul for the original trilogy era.[7]
Development and marketing [edit]
On May 10, 2016, the development of Star Wars Battlefront II was announced, led by DICE, with Motive Studios being responsible for the single player campaign and Criterion Games responsible for the starfighters gameplay and mechanics.[24] The sequel to 2015's rebooted Star Wars Battlefront features content from the sequel trilogy of films.[25] Creative manager Bernd Diemer has stated that the company has replaced the Flavour Pass organisation of paid expansion of content, because that organization was determined to have "fragmented" the player community of the 2015 predecessor game. The new expansion organization is designed to allow all players "to play longer".[6] Executive producer Matthew Webster announced on Apr 15, 2017, at Star Wars Commemoration that the worldwide release of the game would exist November 17, 2017.[26] The Battlefront II beta exam period started on October four, 2017, for players who pre-ordered the game. It was expanded to an open beta on Oct 6, and ran until October 11.[27] [28] A 10-hour trial version was made available to EA Admission and Origin Access subscribers on November 9, 2017.[29]
A tie-in novel, Star Wars Battlefront II: Inferno Squad, was released on July 25, 2017. Written by Christie Golden, it serves as a direct prelude to the game and follows the exploits of the Galactic Empire's titular team as it seeks to eliminate what was left of Saw Gerrera's rebel cell after the events of the 2016 moving-picture show Rogue One.[30] On November 10, 2017, Electronic Arts announced the first in a series of gratuitous downloadable content for the game, featuring the planets D'Qar and Crait and the playable hero characters Finn and Helm Phasma. This content is a direct tie-in to December'south Star Wars: The Final Jedi.[31]
Reception [edit]
Star Wars Battlefront Two received "mixed or average" reviews, according to review aggregator Metacritic.[34] [32] [33] Metacritic user reviews for the PlayStation iv version reached a low rating of 0.8/10, labeled as "overwhelming dislike", due to the controversies (see beneath) and review bombing.[46]
In his four/five star review for GamesRadar+, Andy Hartup praised the multiplayer only criticized the single-player modes, saying the game has a "very strong multiplayer offering tarnished by overly complicated character progression, and a lavish, beautiful story campaign lacking in substance or subtlety."[40] Game Revolution felt the campaign started strong just weakened as it progressed, praising the multiplayer gameplay while criticizing the microtransactions, boodle box progression arrangement, and locking of heroes.[39]
For EGM 's review, Nick Plessas praised the multiplayer combat, balancing, and diverseness, but criticized the game's sustained focus on loot crates.[37] Andrew Reiner of Game Informer gave the game 6.5/10, writing "Answering the call for more than content, Star Wars Battlefront Two offers a full campaign and more than enough multiplayer fabric, but the entire experience is brought down by microtransactions."[38] IGN's Tom Marks also gave the game half-dozen.5/10, saying "Star Wars Battlefront 2 has great feeling blasters, but its progression system makes firing them an unsatisfying grind."[43]
The game was nominated for "Best Shooter", "Best Graphics" and "All-time Multiplayer" in IGN'southward Best of 2017 Awards,[47] [48] [49] and was a runner-up for "Most Disappointing Game" in Giant Bomb'southward 2017 Game of the Twelvemonth Awards.[50] In Game Informer 's Reader's Choice Best of 2017 Awards, fewer readers voted for the game for "Best Co-Op Multiplayer".[51] The website also awarded the game for "Best Graphics", "All-time Audio" and "Biggest Disappointment" in their 2017 Shooter of the Year Awards.[52] Ben "Yahtzee" Croshaw of Zero Punctuation ranked the game at No. 1 on his list of the Five Blandest Games of 2017.[53]
In 2019, two years after the game'due south release, IGN published a new review of the game, after 2 years worth of updates. In the new review, David Jagneaux gave the game viii.eight/10 (compared to the original review's half-dozen.five/10), saying "Afterwards over two years of updates and changes, EA and DICE have redeemed this gorgeous shooter and turned it into 1 of the best multiplayer adaptations of the Star Wars universe to date." Jagneaux noted that the significant improvements were to the multiplayer portion of the game and that the unmarried-player story remained "overly safe, short, and disappointing".[44]
Sales [edit]
In the U.Southward., Star Wars Battlefront 2 was the second best-selling title in November, behind Call of Duty: WWII.[54] Within its outset week on sale in Japan, the PlayStation 4 version sold 38,769 copies, placing it at number four on the all format sales nautical chart.[55] By December 2017, the game had sold 9 million copies worldwide. In Jan 2018, EA announced that the game missed their sales target as they had hoped to sell ten million copies in that time, and blamed the boodle crate controversy.[56]
Accolades [edit]
Year | Honor | Category | Result | Ref |
---|---|---|---|---|
2017 | Game Critics Awards | Best Action Game | Nominated | [57] [58] |
Best Online Multiplayer | Won | |||
Gamescom 2017 | Best Activeness Game | Nominated | [59] | |
Best Multiplayer Game | Nominated | |||
Ping Awards | Best International Game | Nominated | [sixty] | |
Aureate Joystick Awards | Virtually Wanted Game | Nominated | [61] | |
Titanium Awards | All-time Interpretation | Nominated | [62] | |
Best Activeness Game | Nominated | |||
2018 | 21st Almanac D.I.C.E. Awards | Outstanding Achievement in Grapheme (Iden Versio) | Nominated | [63] [64] |
Outstanding Achievement in Sound Design | Nominated | |||
2018 Italian Video Game Awards | People'southward Option | Nominated | [65] | |
2018 SXSW Gaming Awards | Excellence in Convergence | Won | [66] [67] | |
16th Annual Game Audio Network Guild Awards | Audio of the Yr | Nominated | [68] | |
Music of the Twelvemonth | Nominated | |||
Audio Design of the Year | Nominated | |||
Best Interactive Score | Nominated | |||
Best Cinematic/Cutscene Sound | Nominated | |||
Best Audio Mix | Nominated | |||
Nickelodeon's 2018 Kids' Option Awards | Favorite Video Game | Nominated | [69] [70] | |
14th British Academy Games Awards | Audio Achievement | Nominated | [71] [72] | |
2018 Webby Awards | Activeness | Nominated | [73] | |
ASCAP Composers' Pick Awards | 2017 ASCAP Video Game Score of the Year | Won | [74] [75] | |
Develop Awards | Sound Blueprint (EA DICE) | Won | [76] |
Microtransactions controversy [edit]
During pre-release beta trials, the game's publisher EA was criticized by gamers and the gaming press for introducing a loot box monetization scheme that gave players substantial gameplay advantages through items purchased in-game with real money.[77] Responding to the controversy, developers had adjusted the number of in-game items a thespian receives through playing the game. However, after the game went into pre-release a number of players and journalists who received the pre-release copy of the game reported diverse controversial gameplay features, such as rewards being unrelated to the player's operation in the game.[78] The poorly-weighed reward arrangement combined with a weak inactivity detection allowed many players to use rubber bands to tightly necktie their game controllers for automatically farming points during multiplayer battles, ruining the experience of other agile online players.[79]
On November 12, 2017, a Reddit user complained that although they spent US$80 to buy the Deluxe Edition of the game, Darth Vader remained inaccessible for play and the use of this grapheme required a large corporeality of in-game credits. Players estimated that information technology would take 40 hours of "grinding" to accumulate enough credits to unlock a single hero.[80] [81] In response to the community's backlash, EA's Customs Team dedicated the controversial changes by saying their intent to make users earn credits to unlock heroes was to requite users "a sense of pride and accomplishment" subsequently unlocking a hero.[82] [83] This led to many Reddit users becoming frustrated at the response, which generated 667,821 down-votes, making information technology the virtually downward-voted comment in the site's history.[84] [85] [86] In 2019, the annotate was inducted into the Guinness World Records.[86] In response to the community'south outrage, EA lowered the cost of credits to unlock heroes by 75%.[87] [88] However, the credits rewarded for completing the entrada were also reduced.[89]
On the day before release, EA disabled microtransactions entirely, citing players' concerns that they gave buyers unfair advantages. They stated their intent to reintroduce them at a later date afterward unspecified changes had been made.[90] The uproar from social media and poor printing reception on its microtransactions had a negative bear upon on EA'south share price which dropped by 2.5% on the launch day of the game. Analysts in Wall Street besides lowered their expectations of the game's financial prospects.[91] A Wall Street analyst writing for CNBC noted how video games are notwithstanding the cheapest entertainment medium per hour of use, and even with the added microtransactions, playing Battlefront II was still notably cheaper than paying to see the theatrical release of a film.[92] By the end of Nov 2017, EA had lost $iii billion in stock value since the launch of the game.[93] On March 16, 2018, programmer Die announced an overhaul for the progression and economic system. Boodle crates will only comprise credits, ane of the in-game currencies, and cosmetic items while crystals, the other in-game currency, tin can exist bought solely for the purpose of purchasing cosmetic items for characters in the game. Progression for player abilities, or "Star Cards", is now linear as players must play a sure grade or hero in order to unlock a "Skill Point" for that trooper or hero, which can so be used to purchase a new card or upgrade 1 the player already owns. The beginning role of this update was released on March 21, which included permanently unlocking all heroes and vehicles for players regardless of progression,[94] while the 2d part was released in April.[95]
Government responses [edit]
| This section needs to be updated. (May 2019) |
On November 15, 2 days before its release, the Belgian gambling regulator announced that it was investigating the game, alongside Overwatch, to determine whether boodle boxes constituted unlicensed gambling. In response to the investigation, EA claimed that Battlefront 2 's boodle boxes do not found gambling.[96] The Belgian Gaming Committee ultimately declared boodle boxes to exist illegal under gambling laws but found that Battlefront II was non in violation as EA had temporarily removed micro-transactions from the game.[97] After the investigation reported its conclusion, the Minister of Justice of Belgium Koen Geens expressed that if they prove loot boxes violate gambling laws he would start working on banning loot boxes in any futurity video games sold in the entire European Marriage.[98] [99]
Reacting to the conclusion of the Belgian gambling regulator's investigation, the caput of the Dutch Gambling committee announced the starting time of their own investigation of Battlefront II and the issue in general, and asked parents "to keep an eye at the games their children play".[100] Chris Lee, a member of the Hawaii Firm of Representatives, called Star Wars: Battlefront Two "an online casino designed to trap little kids" and appear his intention to ban such practices in the country of Hawaii.[101] Another representative compared playing Battlefront Ii to smoking cigarettes, saying: "Nosotros didn't permit Joe Camel to encourage your kids to smoke cigarettes, and we shouldn't allow Star Wars to encourage your kids to gamble."[102] [103] Singapore'southward National Council on Problem Gambling are monitoring the situation following the uproar on the game, every bit loot boxes do not fall nether the Remote Gambling Human action.[104] Authorities in Australia are as well investigating the situation.[105] The Parliament of the Britain investigated the concerns around loot boxes and whether they constitute gambling, and were later told past EA that lootboxes are "quite upstanding and fun" and that they are the equivalent of Kinder Eggs.[106] [107] The UK Parliament later said that loot boxes exercise constitute gambling and should exist regulated as such.[108]
Notes [edit]
- ^ Motive Studios was responsible for the single histrion campaign and Criterion Games was responsible for the starfighter gameplay and mechanics.
See besides [edit]
- Inferno Team, the single-player campaign tie-in novel
- Iden Versio, the main character of the game'southward unmarried-player campaign
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External links [edit]
- Official website
- Star Wars Battlefront II on starwars.com
Source: https://en.wikipedia.org/wiki/Star_Wars_Battlefront_II_(2017_video_game)
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